State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Basketball Games Performance in Latin America Q1 2022

In the first quarter of 2022, the top 5 basketball games in Latin America showed varied trends in downloads, revenue, and active users on a unified platform.

Top 5 Basketball Games Performance in Latin America Q1 2022

In the first quarter of 2022, the top 5 basketball games in Latin America demonstrated interesting trends in downloads, revenue, and active users on a unified platform. Below is an overview of their performance based on data from Sensor Tower.

NBA LIVE Mobile Basketball from Electronic Arts saw a fluctuating trend in weekly revenue, peaking at about $4.5K in the week of January 31. Weekly downloads were relatively stable, with notable peaks of approximately 77K in the weeks of January 24 and March 14. The game maintained a strong user base, with weekly active users ranging from around 484K to 546K throughout the quarter.

Mini Basketball by Miniclip.com, released in late February, exhibited a steep rise in weekly revenue, reaching around $2.8K by the end of March. Weekly downloads initially surged to about 268K in early March before gradually declining to 85K by the end of the month. Active users also peaked at approximately 235K mid-March but dipped to around 117K by the end of the quarter.

Basketball Stars™: Multiplayer, another title from Miniclip.com, experienced a gradual increase in weekly revenue, peaking at roughly $2.2K in the last week of March. Weekly downloads showed an upward trend mid-quarter, reaching about 46K in the week of March 14, while active users saw a slight decline from approximately 250K to 169K over the quarter.

Basketball Arena - Sports Game by MASOMO LIMITED had stable weekly revenue, hovering around $1.2K to $1.4K, with a peak of $1.5K at the end of February. The game’s downloads, however, significantly dropped from around 55K in early February to just over 12K by the end of March. Active users also saw a decline from about 171K in mid-February to 88K by the end of the quarter.

Hoop World 3D by Quiet Games had minimal revenue throughout the quarter. Weekly downloads varied, peaking at around 54K in early January and gradually decreasing to around 17K by the end of March. Weekly active users followed a similar trend, starting at roughly 78K in early January and declining to about 39K by the end of the quarter.

For more detailed insights and further data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022